UTCS 50 Alumni Showcase · 2016 · 03:44–05:14
First contact
Husain recalls an early encounter with a computer and a game of hangman. The account concerns how a program responded to a player’s guesses. It is a separate recollection from the Jumpman passage in Serious Machines.
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across the wire or over the air, and it was what it was.
There were no changes, there was no influence,
there was no feedback.
And yet, this system would allow me to do things
and cause shapes and colors and characters
to change on screen.
So that blew my mind.
I didn't remember much else at that age,
but this I didn't forget.
That this is a device that makes what is fixed fungible.
The second thing that happened was that the application that
was running on the Commodore at the time was Hangman.
And we were all familiar with Hangman, hopefully.
At the time, though, my sister and I
were exposed to Hangman for the first time.
And I told you she was smart.
So what she started doing was she started using vowels.
And nobody had told us to do this.
And I think it was my aunt who was with us.
She said, oh look, what a smart little girl
she's using vowels.
And that also, and of course, there
was a little bit of sibling rivalry going on as well.
She had been called smart, and I was sitting here
in the corner stewing a little bit.
But that told me that there are smart ways to solve problems.
There are these things called heuristics,
and there are these things called algorithms.
And in one evening, I'd been introduced
to two supremely powerful concepts, programmability,